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Table Tennis Equipment Breakdown

31 Mar 2026

You’ve probably realised that the pre-built paddles that came with your table or are lying around in your tech company’s office are pretty garbage and you’re looking to dip your toes into some real equipment. There’s so many options on the market though, which makes purchasing with intention pretty difficult.

On the other hand, the variety of options also makes it pretty fun in the sense that you can treat it like a JRPG build and pick and choose a combination that sounds cool, even if you know in the back of your mind that your skill level is by far the limiting factor. So here’s my breakdown of the main things to consider.

Disclaimer ▶

There's a lot more that goes into ping pong gear than what I've described below. You could get into a lot of nuanced discussions around materials, weight, size, mass distribution, ply count, composite layers, playstyle ratings, hardness and stiffness, tension, tackiness, and myriad other variables.

However this article is intended to present a broad overview of the various categories to aid with beginner equipment selection, and thus will not go into detail about the various micro-optimisations available on the market. Choosing between shake vs pen is a much more permanent beginner decision than ALC or ZLC.

Grips

Before we get into the equipment, let’s quickly break down the ways you can hold your bat. There’s a bunch of legal grips, but the only ones you should worry about are shakehand and penhold.

Shakehand

Shakehand is the meta grip and what you’ll probably do instinctively if you were handed a bat, or shaking someone’s hand. It’s the preferred grip by most top players, so if it’s good enough for them it’s probably good enough for you too.

A relatively balanced forehand and backhand are pretty characteristic of this grip. It’s also quite flexible and adaptable, so you have a lot of options in terms of flicks, loops, pushes, blocks, drives, whatever you want to do.

Penhold

The penhold grip is what you’d do if you were handed a pen and didn’t know how to write. It’s not as common as shakehand but still sees consistent representation in the highest level of play.

Penhold is distinctive for its wrist mobility on the forehand side, which allows for more deceptive serves and stronger attacks on the forehand in exchange for a weaker backhand.

Handles

You might already be aware of the differences between grips, but what you might not have known is that there are different types of handles designed for each grip.

Shakehand: Straight (ST), Flared (FL), Anatomical (AN)

I’ve bundled these together as shakehand handles aren’t really that distinct and it mostly comes down to preference and comfort. This section is less about “you should choose this one” and rather “this is what this means when you see it on the box”.

Straight handles are exactly as described. They make it a bit easier to twiddle (flip) if you use different rubbers and want to be sneaky, though this can be done with any handle. They’re also often a bit thinner which might be nice if you have small hands.

Flared handles (unsurprisingly) flare out a bit at the bottom. Usually gives a more stable grip and feels a bit more solid in the hand. The center of gravity is also slightly shifted down, adding to the feeling of stability when making powerful swings.

Anatomical is the least common of the three, where the handle is supposedly shaped to fit a real human hand. Similar properties to flared handles but leans slightly more towards stability in smaller hits rather than with bigger strokes.

But as I said, these are all minor differences so just go to a shop and hold all three and buy whichever fits your ham-fists the best.

Penhold: Chinese (C-Pen) & Japanese (J-Pen)

C-pen handles aren’t too dissimilar from shakehand ones, just a bit shorter. They aren’t very prescriptive with how they must be held so you have a lot of freedom to adjust your grip to suit your playstyle.

You can play with your finger position and grip depth to adjust for more emphasis on the forehand, backhand, or somewhere in between. Of the two handles, C-pen is also most suited for the meta-dominant reverse penhold backhand stroke.

On the other hand, the square-ish head and cork block grip on the handle is pretty characteristic of J-pen. These blades tend to favour a hyper-aggressive glass cannon style that has a killer forehand loop and a virtually non-existent backhand loop.

Short pips punching and Koki Niwa-esque chop blocking are also not uncommon on J-pen, though the latter feels like it’s more out of necessity due to the relatively limited range of wrist movement rather than any advantage that the handle provides.

Rubbers

Choosing a blade is only half the battle, albeit the more important half. To finish off your bat though, you’ll also need some rubber.

Inverted

Probably the only kind of rubber you knew existed, despite the name. It’s the most commonly-used type of rubber and as such also has the most availability and widest range of products on the market.

Inverted rubbers generate the most spin, and give you the biggest variety of both offensive and defensive shots. Due to the grippiness, these rubbers are also the most heavily influenced by your opponent’s incoming spin.

Short Pips

Short pips rubbers have less grip than inverted rubbers due to the reduced contact surface area. Compared to inverted rubbers, they are less affected by incoming spin, but aren’t able to generate as much spin either.

These properties make them suitable for a close-to-the-table, aggressive, flat-hit kind of playstyle. Somewhat notorious for being difficult/awkward to play against for the same reason as lefties and southpaws in other sports.

Long Pips

Long pips rubbers have even less grip than short pips as the pimples are designed to buckle under the ball. You can’t really generate any spin of your own with long pips, this also means that incoming spin is reversed when returned to the opponent.

These rubbers are suitable for a defensive chopping playstyle, revolving around deceptive and disruptive returns to invite your opponent to make a mistake. Almost always paired with an inverted rubber on the other side for attacking.

Anti-Spin

Anti-spin looks like inverted, but plays similar to long pips. It shares the property of not really being able to create spin, but differs in that returns tend to be “dead” rather than having their spin reversed.

They’re used for much the same reason as long pips—to send back awkward balls that force errors. Broadly speaking, long pips vary spin on returns, whereas anti-spin returns flat balls at varying speeds instead.

Recommendation

Probably what you’re really here for, so here you go. This is a very orthodox setup that any decent brick-and-mortar shop would also likely try to sell you on, because if you want something more unique or specialized for a specific playstyle then you probably know enough to not need any suggestions from me.

  • Blade: STIGA Allround Evolution
  • Forehand Rubber: NITTAKU Fastarc G-1
  • Backhand Rubber: YASAKA Rakza 7

The Allround Evolution is a simple 5-ply all-wood blade. It’s medium-soft and (as the name implies) designed for all-round play with a slight leaning towards offense. These properties make it suitable for learning as it provides good control and strong feedback to help you get a feel for your strokes, without compromising on performance in terms of speed or power. Comes in FL, ST, and CPEN.

The Fastarc G-1 is a medium-hard rubber that (also as the name implies) lets you hit fast balls with a high throw angle. This pairs well with the tamer Allround Evolution by giving it a bit of extra firepower. It also doesn’t interfere with the blade’s other properties, as the arc helps with clearing the net and slight tackiness gives increased control. Definitely a classic choice for a reason.

The Rakza 7 is a similar but slightly softer rubber, which is usually recommended for the backhand, as the motion of the swing itself is more compact and thus not as powerful as the forehand. It’s another popular rubber that has a bit of a reputation for being very spinny and consistent, which are great traits to have on the backhand; especially in the current backhand flick metagame.

All of this can be had in the ballpark of $150, which is a bargain as far as I’m concerned considering given there are individual blades that cost 5 times that price. This setup will last you well into the intermediate level or even beyond if you decide to take it that far. But there’s nothing special about these specific products; you’ll be totally fine if you choose similar parts from reputable brands.



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